// Text Library  - 30-34

begintextlibrary;

1 = "You check carefully for traps, and find no signs of any. You open the chest, and see, too late, a rune inscribed inside the lid. Sparks fly out...";
2 = "When you push the button, a cool breeze blows through the shrine.";
3 = "You loot the sword and the coins. At first, it seems like nothing bad is going to happen. Then two small compartments open in the wall behind the altar. There are reddish-gold eggs inside them. The eggs crack, and flames pour out ...";
4 = "The hot mist and rotten egg stink in this hall makes your eyes water. This river must be fed by natural hot springs, heated by magma and hot gasses. Thick mineral deposits form a crust at the edge of the water.";
5 = "";
6 = "You smell fresh air and see sunlight to the east! There's an exit here, concealed by a thick mass of trees and brush. If someone wanted to escape from here, this would be the natural place. Unfortunately, the uneven terrain prevents an easy return.";
7 = "You enter the underground home of the hill giants, a network of massive corridors and chambers, located in a region of considerable volcanic activity. The caves are painfully humid and reek of sulfur and rank, unwashed giants.";
8 = "From inside, you hear the bubbling of magma, the chipping of stone, and the chanting of shamans. Bits of rubble and crushed basalt are everywhere, and there are a disturbing number of bone chips scattered carelessly on the ground.";
9 = "You chop your way through the thick brush. Odd - you'd swear it's growing back even as you hack at it. You look back, and see that the brush behind you is too thick for you to return. This exit must be magically protected to keep people from sneaking in.";
10 = "You enter the lower chambers of the Caverns of the Giants. The ceilings and most of the walls are covered with a glowing moss, the sort that lights much of Avernum. You won't need your lights down here. You give thanks for small blessings.";
11 = "You hike down the long passage. There are only torches for a few hundred feet. The corridor goes on for about a mile after that. After an hour spent hiking over rocky ground, you come to another cave.";
12 = "You cautiously walk into this cave. It is quiet and empty, except for a soft hissing noise. Then several giants walk out of hiding to the west. One of them is huge and casually holds an enormous stone club.";
13 = "At first, they don't move to attack. You soon see why. Three huge, twisted creatures drop out of holes in the ceiling. The alien creatures unfold themselves, brandishing long, razor-sharp bone protrusions.";
14 = "These caverns must have some religious significance. They're filled with totems, trophies, and offerings. Oddly, not all the trophies are the standard bones and skulls. There are also intricate stone carvings, painted skins, and even bunches of flowers.";
15 = "You notice that there are stepping stones in the lava to the south of you. You may be able to cross to the island safely.";
16 = "This door is extremely sturdy and has a massive iron padlock. At first, it looks easy to pick. However, when you try to approach the door, you find that a strange force is holding you back. You can't get close to it.";
17 = "This door is extremely sturdy and has a massive iron padlock. You walk up and try the iron key you found in the deep beast cave. It works. The lock falls free.";
18 = "This room was built with craftsmanship that would be exceptional by human standards, let alone giant ones. There is a pedestal by the north wall. Intricate golden runes and small buttons have been set into its surface.";
19 = "This is a sort of shrine, where the giants have placed the most prized of their trophies. You aren't sure what sort of things the giants would value most. An enormous giant, clad in giant plates of steel, waits for you at the far end of the hall.";
20 = "You find a body in this small cave, lying on a small stone bier. Even though the style of clothing marks this mage's corpse as terribly old, it is still as fresh as if it died this morning. Strange, but no stranger than other things in this place.";
21 = "This is a workshop, where many large, round stones are worked and chipped into throwing boulders. Chisels and mallets are everywhere. The craftsgiants who live in this cave use them to work the stones into just the right shapes.";
22 = "Some of the finished stones have runes and carvings on them, some surprisingly delicate, none of which are likely to survive being thrown. Why the giants feel such a need to decorate their weapons, you'll likely never know.";
23 = "Most of these books are completely incomprehensible to you. One isn't - it's a human's prayer book! Whatever it's doing here, you are able to make use of it. You now know the spell Divine Thud.";
24 = "Most of these books are completely bizarre. One isn't. It's a small spell book, with the symbol of the archmage Erika on the cover! You read it carefully. You now know the spell Mindduel.";
25 = "Most of these books are completely incomprehensible to you. One of them is slightly less so. It's clearly of human origin, but you still can't understand it.";
26 = "You enter the tower and find yourself inside a hellish machine. Golem-making contraptions are everywhere, powered by lances of magical energy. The noise is deafening, and the reek of ozone and foul chemicals makes you feel faint.";
27 = "";
28 = "This was some sort of library or laboratory, before whoever built this factory abandoned it. There is a pedestal in the southwest corner of the room. It has some sort of crystals or buttons on its surface.";
29 = "";
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32 = "You are actually able to understand one of the scrolls on this shelf. It seems to be a schematic of the tower. It's not very detailed, but one thing is clear. The tower draws most of its power from 4 stone circles, each several miles away.";
33 = "You manage to understand one of the scrolls on this shelf. It describes the machines below, which do the final assembly and spit out the golems. It says they are resistant to most attacks, but there is an unnamed 'certain spell' that can disrupt them.";
34 = "You try to explore some more of Blackcrag Fortress. When you get close to the gate, a guard quickly runs up and waves you back. _What are you doing?_ he hisses. _Stay back out of sight, or we'll all be in serious trouble!_ You are kept inside.";
35 = "This library is well-stocked and well-tended. There are books of all sorts in here, from works of fiction and dusty historical tomes to works of more immediate interest to an adventurer such as yourself.";
36 = "You gasp in awe when you see the amazing chamber before you. The walls, floor, and ceiling of semi-precious stone, the intricate craftsmanship, and the fountain of sparkling water ringing the room make this the loveliest sight you have ever seen.";
37 = "To the east, however, is a sight to inspire even more awe. And fear, as well. Sitting on her throne, watching you cautiously, is Empress Prazac, absolute monarch of the Empire. When you enter, she nods and smiles. _The Avernite envoy, at last. Come and speak quickly. We don't have much time._ She motions for you to approach.";
38 = "This weapons storeroom has been cleaned out. There isn't much dust, so it must have been emptied very recently. A lot of troops have been outfitted here. They were probably sent into Valorim before the continent was quarantined.";
39 = "As the last monarch of the Empire was slain by Avernites, the guards have been keeping a close eye on you. Alas, you've just confirmed their suspicions regarding your trustworthiness. Many guards converge upon you. Your deaths are slow and horrible.";
40 = "As you walk through this small, private garden, you are blinded by flashes of light. They are in front of and behind you. When your vision clears, you see several Empire warriors. One of them says, _You're a bad influence, worm. We won't let you do more damage._ Then they attack!";
41 = "";
42 = "You find the burial mounds of several hill giant warriors. Little trinkets and bits of carved stone adorn the graves. You notice that the carvings are, while not valuable, quite detailed, especially considering how big and clumsy the giants' fingers are.";
43 = "Though the carvings are the result a lot of hard work, the giants have not been as careful with the actual disposal of the remains. There are lots of stray bones visible among the stones.";
44 = "";
45 = "This boat has been carved with powerful protective runes, enabling it to sail over the lava. Fancy!";
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